
Twilight Towers: Steel and Stone Update 4.0
WHAT’S NEW
Hello Lightkeepers!
Today we have a slightly different format for our Release Notes, this was a big one! We have separated out into categories that include all the new Features and relevant Bug fixes for each category. So grab your favourite refreshment and some Dragon snacks, and let's get right into it!
🐉 Dragons
— New Features
- Dragon Details Page — A new screen showing each dragon’s stats, abilities, lore, and level info
- The new Dragon Store — Pull for dragon shards using 1x or 10x pulls with a new earnable currency! (coming later this month)
- Dynamic stat tooltips — Dragon ability tooltips now show real stat values with color coding instead of generic descriptions
- Element Wheel tooltip — Added to the Dragon Details screen for element matchup reference
- “Ascend” renamed to “Level Up” — Clearer language for dragon progression across all screens
- Tap a dragon to celebrate — Tapping a dragon on your board now triggers their victory animation
— FEATURE DRAGONS
Titanius 🪨 NEW!
Feel the ground shake! Titanius is forged more than hatched, built of metal and stone and created to crush whatever marches into range. His basic attacks fire heavy stone shot at the enemy in front, and his signature Stone Cannon launches a massive boulder that flattens everything caught in a wide blast. Coming to Events soon, so brace for impact!
Shroom 🍄
Something's blooming! Shroom is back, blissfully unaware of how lethal her poison truly is. Her basic attacks leave enemies wilting long after the hit lands, and her signature Spore Puffs bursts out a cloud of spores that poisons multiple enemies at once. Returning to Events soon, so let it fester!
Magmarok 🌋
The mountain wakes! Magmarok slumbered for ages, and now that he's awake he greets every intruder with a mouthful of molten rock. His basic attacks hurl magma at the enemy in front. His signature Eruption boils the ground around him, scorching everything nearby and wearing down even the toughest enemies. Returning to Events soon, so let it burn!
— Bug Fixes
- Fixed dragon stats and abilities not updating correctly after ascending
- Fixed Cyclone’s Whirlwind spell not showing its water visual effect when activated
- Fixed Firenewts not stopping correctly at Cairn’s special ability due to their speed
- Fixed Luna’s ability button being off-center
- Fixed Luna’s ability description not matching her actual attack speed stat
- Fixed Luna’s ability dealing incorrect damage values
- Fixed Luna’s cage animation being delayed during the first-time experience
- Fixed Luna’s basic attacks not consistently targeting enemies
- Fixed Cinder’s damage text not updating after ascending
- Fixed Thorn’s ascension description text being inaccurate
- Fixed dragon display order being wrong in the Dragon Menu and Summoning Circle
- Fixed dragon not ascending correctly during the first event tutorial when collecting shards
- Fixed dragon cooldown values displaying in the wrong color on the Dragon Details page
- Fixed the sidebar scrolling down when tapping a dragon icon on the Dragon Details page
- Fixed missing info tooltips on the Dragon Details and Level Up pages
- Fixed Luna, Cyclone, and Magmarok names displaying in English instead of the player’s language
🏰 Map & Base
— New Features🔥
- Worker-Based Automatic Harvesting — Villagers now harvest automatically once unlocked at a specific castle level, with a contextual tutorial explaining the feature. This feature is being tested, so not all players will have access to it! After a week, as long as there are no issues, it will become available to all.
- Long-Press Gather — Hold to gather resources from the map without repeated tapping
- Currency flies to your avatar — Collecting currency without a HUD slot now visually flows to your player avatar
- Premium Land fog — Exploring and locking premium land now clears the surrounding deep fog
- Order Board progress VFX — Subtle visual feedback on quest progress
— Bug Fixes
- Fixed corrupted towers that would not cleanse or merge unless merged into directly
- Fixed fog appearing magenta (bright pink) due to duplicated shaders
- Fixed fog edge transitions for smoother map visuals
- Fixed the Elder Pepper Tree missing its glow and animation at levels 6 to 10
- Fixed the expansion quest displaying one wave behind the actual current wave
- Fixed an item icon appearing on harvesters before the auto-harvest feature is unlocked
- Fixed order quests for already completed waves reappearing on the Order Board
- Fixed a persistent tutorial arrow appearing next to the castle
- Fixed Wonders not producing the correct number of items
- Fixed Seed Bags not being harvestable
- Fixed the auto-harvest button label: renamed from “Harvest” to “Auto Harvest” for clarity
- Fixed a decorative item overlapping the rift in wave 35
- Fixed “Limestone” label now correctly showing “Greystone”
🎮 Gameplay & UX
— New Features
- HUD Energy Refill Timer — See exactly when your energy refills directly in the HUD
- Harvester Type Tooltip — Tap a harvester to see what it produces
- Portal Position Feedback — Clearer visual indicator showing where enemies will spawn from
- Enemy Wave Path Clarity — Improved visibility of enemy pathing on the map
- Resource Bubbles Clarity — Improved readability of resource bubbles
- Campaign Flasks — New collectible energy items for campaign progression
- Tap guild name to join — Tapping another player’s guild name on their profile lets you join directly
- Tower type icon on Generator — See which tower type you’re powering before spending energy
- Tactical Tutorial SFX — New sound effects for enemy and grid element tutorial interstitials
- Tip-Tap-Tip — Tapping a tutorial tip now advances to the next one
- Reward VFX — Added animation guiding players from the Rewards screen to where their reward appears on the board
- Villager portraits updated — New painterly art style matching Piper’s aesthetic
- Tactical Tutorial — New interactive popup explaining grid elements and enemy interactions
— Bug Fixes
- Fixed the Clock Tower not buffing nearby towers during waves
- Fixed the tutorial pointing hand not following a moved object; fixed “Tap!” text appearing behind energy cost
- Fixed tutorial dialogue boxes briefly flashing incorrect text when appearing
- Fixed the Undo button not working when merging 5 items via drag and drop
- Fixed the Undo button overlapping the dragon ability button during a wave
- Fixed dragons partially appearing in front of enemy tooltips
- Fixed the energy icon exceeding its bubble container in the UI
- Fixed the Speed Buff VFX overlapping when multiple buffs are active on a tower
- Fixed resources disappearing from the HUD
- Fixed merge VFX lingering on screen too long after combining items
- Fixed button borders misaligned in the avatar selection menu
- Fixed the gem counter appearing cut off in the Campaign Redraw option
- Fixed button title text overlapping the info bar on small devices in some languages
- Fixed an incorrect exclamation badge on the difficulty selector in the campaign screen
- Fixed the wave start button appearing purple instead of gray before a new 2BE area unlocks
- Fixed Skyshot Tower displaying the same stats across all levels in the Codex
- Fixed the energy cooldown tooltip incorrectly showing “0 energy will be recovered”
- Fixed Ascended and Omega enemies dealing only 1 damage to the castle during events
- Fixed Auto-Start Waves not working in the main base event
- Fixed a wave being interrupted when the game had been in the background for 3 minutes
- Fixed multiple Spell Cannon VFX spawning at the same time
- Fixed an unintended Spell Cannon Harvester appearing in the Expedition event
- Fixed enemies dropping gold after winning a wave on Cinder’s Blaze event
- Fixed VFX causing crashes and FPS drops during combat
- Fixed campaign playing without background music or sound effects
- Fixed in-game music not pausing when a third-party music player is active
💰 Shop
— New Features
- Standalone Season Pass — A purchasable progression track available for new players!
- Season Pass added to Events Hub — Access the Season Pass directly from the Events Hub
- Season Pass unlocks earlier — Moved earlier in the game progression so new players reach it sooner
- Shop tab unlocks by Castle Level — More intuitive than the previous Campaign Stars requirement
- Dedicated Events tab — New tab in the main UI for all event content
- Gold/Gem Exchange Shop update — Refreshed exchange offerings
- Account Reset button — Added to the Settings screen
🎪 Events & Live Ops
— New Features
- Main Base Events (MBE) 4.0 — Major overhaul to the MBE system
- First-time tutorials — New player tutorials for: wave events, boss events, and the full 4.0 event experience
- Season Pass in Events Hub — Season Pass banner and entry point added to the Events Hub
- Milestone Event Points — New points tracking system for Milestone Events
- Updated Daily Quests content
⚖️ Balance Changes
- Grid Element Rebalance — Scaling of Element Combos, Merge Progression, Levels, and Grid Elements adjusted
- Map v2.0 layout revised — Improved progression flow up to wave 40
- Wonder drops — Adjusted drop rates to make Wonders more rewarding
- Rune pull discounts — Updated single and multi-pull discount rates
- Cairn — Increased maximum number of hits for Cairn’s special ability
- Villager speed — Increased villager harvest and run speed
- MedallionRuins — Map layout adjusted
- Season Pass unlock timing — Adjusted so it no longer appears too early in progression; featured dragon updated to Luna
- First event timing — Adjusted; featured dragon updated to Cyclone
🌍 Localization
- East Asian language support — Added Korean, Japanese, Simplified Chinese, and Traditional Chinese (Noto Sans CJK and Noto Sans JP fonts)
- Localization bug fixes — Fixed missing or incorrect translations across Italian, Japanese, Korean, Chinese, and Spanish for event names, ability descriptions, UI labels, tooltips, mail rewards, and interstitial text
⚡ Performance
- Fixed FPS dropping to 30 during the first-time experience on iOS
- Improved FPS stability during wave transitions with Auto Wave enabled on Android
- Optimized combat VFX to reduce FPS drops in the main base
- Improved overall combat performance to reduce FPS drops
🔒 Account & Privacy
- Fixed the GDPR consent banner incorrectly appearing after reconnecting outside GDPR countries
- Fixed the same FortisID account being linkable to more than one device
- Fixed player usernames changing after a server deployment
- Fixed Android push notifications arriving at inconsistent times.
LEAVE YOUR FEEDBACK!
A new era begins in Twilight Towers, and your feedback is the cornerstone of everything we build next.
So don’t take this update for granite. Join us on Facebook to share your thoughts, show off your kingdoms, and keep us company as we rock this game dev journey, one merge at a time!
KNOWN ISSUES
For a comprehensive list of known issues currently being tracked, please visit this article:
NEED HELP?
For the latest help guides or to contact our support team for help with a problem, visit the Help Center:



