
Twilight Towers: Hearth and Homes Update
WHAT’S NEW
Home is where the Hearth is, or whatever the saying is. Either way, the Energy and Villagers mechanic has been reworked into a new system as we introduce Hearths & Homes to Fernhollow!
Note: The 1.7.0 update will be rolled out to players at different times. If you don’t see the update yet, don’t fear - you can expect the update by the following week. Thank you for your patience, Lightkeepers!
FEATURE CHANGES
VILLAGERS
Villagers are no longer used to harvest resources from Harvestables, or determine the maximum capacity of Energy. They’re out of Fernhollow to take a well deserved break.
HEARTHS & HOUSES
Houses will now generate Energy over time. Energy will be regenerated until the maximum Energy limit has been reached (even while you are offline!).
- Houses can be merged to increase their level. Increased Houses levels will provide greater energy generation:
- Level 1: 1 Energy per hour
- Level 2: 3 Energy per hour
- Level 3: 8 Energy per Hour
- Level 4: 20 Energy per Hour
- Level 5: 50 Energy per Hour
- Level 6: 125 Energy per Hour
- Level 7: 315 Energy per Hour
- Level 8: 800 Energy per Hour
- Houses can be purchased in the Shop using Gold or obtained from Crates.
- Coffee can still be used to replenish all Energy up to the maximum limit.
⭐ NEW GRID ELEMENT: HEARTHS
Hearths are a NEW mergeable grid element that increase the maximum energy capacity in Fernhollow by storing the energy generated by Houses.
- Hearths can be merged to increase their level. Hearth levels will provide increased maximum energy capacity:
- Hearth (Level 1): 4 Max Energy
- Kindled Hearth (Level 2): 10 Max Energy
- Warm Hearth (Level 3): 25 Max Energy
- Bright Hearth (Level 4): 565 Max Energy
- Glowing Hearth (Level 5): 165 Max Energy
- Eternal Hearth (Level 6): 425 Max Energy
⭐NEW GRID ELEMENT: ENERGY
- Energy can now also be collected on the grid in Fernhollow. Merge Energy to increase the amounts!
- Minor Energy (Level 1): 1 Energy
- Major Energy (Level 2): 3 Energy
- Surging Energy (Level 3): 9 Energy
- Unbound Energy (Level 4): 27 Energy
- Apex Energy (Level 5): 81 Energy
🔃EXISTING GRID ELEMENT CONVERSION
- Any Villagers, Houses, and Tomes that have previously been obtained will be converted in the following order upon the 1.7.0 update:
- Houses → Hearths
- Existing Houses will be automatically converted into Hearths as follows:
- 1 House level 1 converts to 1 Hearth level 1
- 1 House level 2 converts to 1 Hearth level 1
- 1 House level 3 converts to 1 Hearth level 2
- 1 House level 4 converts to 1 Hearth level 3
- 1 House level 5 converts to 1 Hearth level 4
- 1 House level 6 converts to 1 Hearth level 5
- 1 House level 7 converts to 1 Hearth level 6
- 1 House level 8 converts to 3 Hearths level 6
- Existing Houses will be automatically converted into Hearths as follows:
- Villagers → Houses
- Existing Villagers will automatically converted into Houses as follows:
- 1 Villager level 1 converts to 1 House level 1
- 1 Villager level 2 converts to 1 House level 2
- 1 Villager level 3 converts to 1 House level 3
- 1 Villager level 4 converts to 1 House level 4
- 1 Villager level 5 converts to 1 House level 5
- 1 Villager level 6 converts to 1 House level 6
- 1 Villager level 7 converts to 1 House level 7
- 1 Villager level 8 converts to 1 House level 8
- Existing Villagers will automatically converted into Houses as follows:
- Tomes (Individual and Stacks) → Homes
- 1 Level 1 Tome converts to 1 Level 0 House (Foundation)
- 1 Tome Stack converts to 6 Level 0 House (Foundation)
- Houses → Hearths
MANUAL HARVESTING
- Harvesting can now be done by directly tapping on Harvesters.
- Each tap will drop a resource onto the nearby grid and use Energy. Tap and hold to rapidly harvest the resources
- Energy cost and resources increases with Castle level (e.g. Castle level 4 = 4 Energy spent per harvest → 4 resources received)

NEW: CONJURER
The Sorcerers have been busy crafting a new way to gather Dragon Eggs (and other potential resources 👀)
- Conjurer will generate resources after timer counts down
- Conjurer will be available through store offers
- More resources available through the Conjurer coming soon!
VISUAL/UI CHANGES
- Dragons
- Thorn and Cyclone get a glow up 💅🏻
- Updated Blight clearing animation
—KNOWN ISSUES
Strange magic continues to plague Fernhollow. The Sorcerers are figuring out how to dispel it, but in the meantime, stay on your guard with the following known issues:
- FORTIS ID
- Cross-platform recovery currently not working while logged in to another device
- “Send me another email” link is unresponsive when trying to obtain one-time password for login
- Losing access to Fortis ID email that is also connected to Google Play Games account results in not being able to use Google Play Games as a recovery method
- New account is created when selecting the wrong email address on login screen
- AUDIO/VISUAL
- Music stops playing after losing connection due to screen timeout or minimizing the app
- SPELLBOOK
- Some max level items don’t have a Spellbook button in the infobar
- The scroll bar in the Spellbook sometimes doesn’t work
- Spellbook can still be scrolled through by tapping and dragging on the main interface
- Dragon Eggs are misaligned in the Spellbook
- MAIN BASE
- Some grid elements from Wave 625-665 do not show mana cost above Blighted tiles
- Undo button disappears after making a purchase from the Shop
LEAVE YOUR FEEDBACK!
A new era begins in Twilight Towers, and your feedback is the cornerstone of everything we build next.
So don’t take this update for granite. Join us on Facebook to share your thoughts, show off your kingdoms, and keep us company as we rock this game dev journey, one merge at a time!
KNOWN ISSUES
For a comprehensive list of known issues currently being tracked, please visit this article:
NEED HELP?
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